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  • blanarahul - Tuesday, March 3, 2015 - link

    Please get rid of the "Samsung 128 GB SSD for 190$ only" ad on the page.
  • Ryan Smith - Tuesday, March 3, 2015 - link

    That would be an AdSense ad. Meaning it's not something we specifically run, but something that has been picked for you. Please shoot me an email and we can discuss it further.
  • Buk Lau - Tuesday, March 3, 2015 - link

    Ryan how is this enlighten 3 different from NV's voxelization thing that debuted with maxwell?
  • ARadu - Tuesday, March 3, 2015 - link

    I'm gonna take the liberty to reply to this. Geomerics' solution is a lot more efficient, both from a memory and a computational point of view. However, it relies on geometry being static. Lights can be fully dynamic, and you can have some amount of dynamic geometry, but I'm guessing that would come at a large-ish cost. What NVidia showed with Maxwell, is more or less the same tech that Epic dropped in UE4, and it's very resource hungry, but allows for completely dynamic geometry, and requires no baking.
  • inighthawki - Wednesday, March 4, 2015 - link

    To my knowledge, SVOGI is still also the only one to support specular global illumination as well. Enlighten did not previously support this, and by the sounds of it the new version does not support it either. The reflections in the video were likely still based on the current screen space reflections implemented in UE4.

    Feel free to correct me if I'm wrong.
  • chrisvarns - Sunday, March 8, 2015 - link

    Enlighten also generates reflection cube maps in real time. These are used in the subway demo whenever the screen-space reflection rays go off-screen.
  • r3loaded - Tuesday, March 3, 2015 - link

    Hmm, I've observed ARM has been pumping a crap-ton of resources into their Media Processing Group in the last couple of years or so. Looks like this along with the beefy new Mali cores has been the outcome.
  • sonicmerlin - Tuesday, March 3, 2015 - link

    Might want to work on the physics part as well. Yikes.

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